Of those, squad proves to be quite a bit faster and more effective and, although individual mode allows the most control, the already insanely long missions will discourage its usage.Ĭharacter development stands out in the game with your ability to outfit squad members with nearly 100 specialty traits. For a faster paced style of game, real-time should be the mode of choice, while more patient gamers interested in detail and control will opt for one of the two turn-based modes (squad and individual). Two are turn-based modes and one real-time, though most people will likely acclimate to one and stick with it. One of the most innovative features of the game is the ability to play three entirely different styles. Wear is not an understatement as the missions at times have a tendency to drag on for much too long and will try the patience of even the most ardent RPG converts. Be prepared to spend a few hours with each mission, though, as they increase in length as the game wears on. The missions are basic "hunt down all the bad guys" or "rescue this item or that person." The overall goal is to learn new information about the enemies or perhaps gain more advanced technology to help in subsequent missions. The game is very similar to the classic tactical squad-based X-COM titles by MicroProse and will most likely appeal to fans who enjoyed those games. All of this should appeal to series veterans and, with less talking and more fighting, could well attract new players, too. Fallout Tactics: Brotherhood of Steel not only has the same feel, plot, and memorable Brotherhood gang, it also uses the same combat system (albeit with some minor changes) and character statistics. Fans of the first two Fallout role-playing games will be at home with the sequel, and it may be enough to turn hordes of RPG fans into tactical strategy proponents as well.
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